Duration:

2020 - 2021

OMG Culture

Design a way to keep track of exhibition so users can remember to go, even when they’re busy with daily life.

OMG Culture

Role:

UI/UX Researcher and Designer

Team:

Solo

Project Overview:

With the increasing number of temporary exhibitions popping up and the fast-paced nature of life in big cities, it’s becoming harder to keep track of exhibitions and their venues. Often, we only remember that we wanted to attend a certain one, only to realise we’ve missed it after it’s already ended.

Recognising that smartphones are a part of everyday life, we designed an app to help users easily save and organise museum and exhibition information. Whether it’s a poster spotted on the street or while waiting for the tube, the app allows users to capture and track details effortlessly, sending reminders to purchase tickets and attend before the exhibition ends.

UI Design

The UI design refines the app into a visually engaging and intuitive experience. Seamless user journey from spotting an exhibition poster to planning a visit, the design ensures smooth navigation.

  • Seamless user journey
    • From spotting an exhibition poster to planning a visit, the design ensures smooth navigation.
  • Scan-and-tap interaction
    • Simplifying exhibition discovery by allowing users to scan posters or tap on saved photos.
  • Clear CTAs (Call-to-Actions)
    • "Scan" to discover exhibitions.
    • "Set Reminder" to ensure users don’t forget.
    • "Save to Planner" for easy organisation.
    • "Explore More" to encourage further engagement.
  • Clear, structured design with accessible typography
    • Prioritizing clarity, readability, and ease of use.
OMG Culture
OMG Culture

User Research

At the start of the project, I conducted 4 structured in-person interviews with frequent museum and exhibition goers ranging from 25-35 years old who are international residents in Taipei, Taiwan. By recruiting participants with diverse backgrounds, I gathered insights into how they discover, plan, and engage with exhibitions in an international city. With the data I collected, I went on to create empathy map, persona and user journey map.

Identified Pain Points

Through our research, we identify the main challenges users face are:

  • Forgetting exhibitions they were interested in due to a lack of reminders.
  • Scattered and unstructured information—photos/screenshots of exhibitions often get lost in their phone galleries.
  • Lack of a centralized, intuitive platform to store and access exhibition details conveniently.
  • Time constraints and busy schedules prevent users from keeping track of what’s happening.
  • Frustration with the effort required to search for exhibitions when they are ready to go.
OMG Culture

Competitive Audit

These platforms were selected for their diverse approaches to connecting users with museums, exhibitions, and cultural experiences. While some focus on digital exploration,  others emphasise physical exhibition visits and engagement. The audit compared key aspects such as user experience (UX), accessibility, content discovery, personalisation, and interactive features.

Logos of the 5 platforms selected for competitive audit

Opportunities:

  • Seamless Reminder System: Help users track exhibitions effortlessly.
  • Organized & Searchable Exhibition Storage: Create a dedicated space for exhibition posters.
  • Scan-to-Save Feature: Allow users to instantly save exhibition details by scanning posters.
  • Interactive Elements: Increase engagement beyond just browsing exhibitions.
  • Personalised Recommendations: Tailor exhibition suggestions based on user interests.
OMG Culture
OMG Culture

Conclusion and Reflection

Through direct user research, I uncovered consistent behavioural patterns and pain points that informed the core features of this app. By narrowing in on a familiar and relatable moment—spotting a poster and wanting to remember it—I designed a product that integrates seamlessly into everyday routines, helping users stay connected to exhibitions they’re genuinely interested in.

If I were to extend the project, I would begin by conducting usability testing to validate the wireframes and UI design with real users, ensuring the interactions are intuitive and the core features effectively meet their needs. I would also explore deeper personalisation, such as learning user preferences over time to deliver more accurate exhibition recommendations. Additionally, I would refine the visual design, making it more engaging and appealing through a well-developed and consistent design system.

OMG Culture